135 cards found.

Ceta Disciple

Creature Merfolk Wizard   1 / 1   {U} (1)

{R}, {t}: Target creature gets +2/+0 until end of turn.
{G}, {t}: Add one mana of any color.
"The sea holds all that you need. You simply must know how to ask for it."



Color Identity: U,Red,Green,Blue
Printings:
Apocalypse (Common)

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Cho-Manno, Revolutionary

Legendary Creature Human Rebel   2 / 2   {2}{W}{W} (4)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.
"Mercadia's masks can no longer hide the truth. Our day has come at last."



Color Identity: W,White


Circle of Solace

Enchantment {3}{W} (4)

As Circle of Solace enters the battlefield, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.



Color Identity: W,White
Printings:
Onslaught (Rare)

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Citanul Flute

Artifact {5} (5)

{X}, {t}: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.
Each note of the flute mimics the call of a different beast.



Color Identity:
Printings:
Tenth Edition (Rare)

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Clutch of Undeath

Enchantment Aura   {3}{B}{B} (5)

Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
The hand of death recognizes its own.



Color Identity: B,Black
Printings:
Scourge (Common)

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Convalescent Care

Enchantment {1}{W}{W} (3)

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enlightenment comes most swiftly at life's end.



Color Identity: W,White
Printings:
Onslaught (Rare)

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Corrupt Official

Creature Human Minion   3 / 1   {4}{B} (5)

{2}{B}: Regenerate Corrupt Official.
Whenever Corrupt Official becomes blocked, defending player discards a card at random.
His favor comes at a high price.



Color Identity: B,Black
Printings:
Mercadian Masques (Rare)

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Crossbow Infantry

Creature Human Soldier Archer   1 / 1   {1}{W} (2)

{t}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
"He can split a marshfly in two from halfway across the range."
—Onean sergeant



Color Identity: W,White
Printings:
Ninth Edition (Common)

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Custody Battle

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Goblins resolve disputes by splitting everything straight down the middle.



Color Identity: R,Red
Printings:
Onslaught (Uncommon)

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Death Denied

Instant Arcane   {X}{B}{B} (2)

Return X target creature cards from your graveyard to your hand.



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Death Pits of Rath

Enchantment {3}{B}{B} (5)

Whenever a creature is dealt damage, destroy it. It can't be regenerated.
"Neither could I forget what I had read of these pits—that the sudden extinction of life formed no part of their most horrible plan."
—Edgar Allan Poe,
"The Pit and the Pendulum"



Color Identity: B,Black
Printings:
Ninth Edition (Rare)

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Deepwood Elder

Creature Dryad Spellshaper   2 / 2   {G}{G} (2)

{X}{G}{G}, {t}, Discard a card: X target lands become Forests until end of turn.
They'd guarded the Henge so long that they were as attuned to the powerstones as they were to the trees.



Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

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Demoralize

Instant {2}{R} (3)

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Threshold — If seven or more cards are in your graveyard, creatures can't block this turn.



Color Identity: R,Red
Printings:
Odyssey (Common)

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Devoted Retainer

Creature Human Samurai   1 / 1   {W} (1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Deep within Eiganjo Castle lay the Palace of Infinite Halls, a seemingly endless network of corridors once guarded by a seemingly endless legion of samurai.



Color Identity: W,White
Printings:
Champions of Kamigawa (Common)

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Downhill Charge

Instant {2}{R} (3)

You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.



Color Identity: R,Red
Printings:
Nemesis (Common)

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Druid's Call

Enchantment Aura   {1}{G} (2)

Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Suffer the little creatures, for they may yet rise up and beat you senseless.



Color Identity: G,Green
Printings:
Odyssey (Uncommon)

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Dwarven Patrol

Creature Dwarf   4 / 2   {2}{R} (3)

Dwarven Patrol doesn't untap during your untap step.
Whenever you cast a nonred spell, untap Dwarven Patrol.
Dwarves never worry about who watches their backs.



Color Identity: R,Red
Printings:
Apocalypse (Uncommon)

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Eager Cadet

Creature Human Soldier   1 / 1   {W} (1)

"Training? Seeing my crops burnt to cinders was all the 'training' I needed."



Color Identity: W,White
Printings:
Ninth Edition (Common)

Foreign Names:

Formats:

No results found.
Bummer

135 cards found.